Friday 10:15-11:15
Academic Papers 1 (Royal Salon D)
Bruce Ronkin, Moderator
Fame and
Fortune
Monika
Herzig
Lecturer,
Arts Administration
Indiana
University
This project chronicles the development and
application of “Fame and Fortune”, a music industry simulation game for
the classroom as a tool for interactive and practical learning.
In their book “Total Engagement – Using Games and Virtual Worlds to
Change the Way People Work and Businesses Compete”, Byron Reeves and J.
Leighton Read (Harvard Business Press, 2009) make a strong argument
that using games in work and business environments can make teams and
employees more productive as well as increase the level of ideas and
autonomy. Similarly, learning environments in classrooms may
benefit from such alternative teaching methods. The effectiveness
of traditional method of lecturing in University classrooms has
recently been questioned and online teaching and other alternative
methods are on the rise. One major argument against a
lecture-only approach to teaching is that processing time of the
material presented in class is limited and students have little
opportunity to integrate and apply the new knowledge. As a
result, class materials are only stored in short-term memory and new
knowledge fades quickly after the end of the course rather than being
applied and processed into long-term memory ( see Barbara Walvoord and
Virginia Johnson Anderson: Effective Grading – A Tool for
Learning and Assessment, Jossey-Bass, 1998).
A faculty group entitled “Intrinsic Motivation and
Play” sponsored by the Center for Innovative Teaching and Learning at
Indiana University worked collaboratively throughout the school year
2012/13 on developing games for a variety of classroom situations and
testing their effectiveness. I developed “Fame and Fortune”
during this process as a teaching game to simulate the economic
realities between artists, record labels, and consumers. Classes
of 15 – 60 students can play the game effectively in one classroom
period including introduction and debriefing time that reinforces the
concepts learned. Initially, artists and record labels negotiate
partnerships based on a variety of contract terms simulating major
label, independent label, and DYI situations. Consumers then use
their budgets to buy music, concert tickets, and merchandise. At
each buying stage, chance cards may change income streams, artist
activities, consumer roles, and contract details based on common
factors that influence artist careers. Artist/Record Label teams
have to keep detailed accounting of their income and divide all
earnings according to contract terms. The winning team can
document the highest income and during the debriefing period, the class
discusses the variety of factors that led to the given outcome.
“Fame and Fortune” has now been tested and revised
throughout several trials and feedback sessions. For the MEIEA
presentation, I will chronicle the development of the game based on
pedagogical needs, demonstrate basic game mechanics, learning outcomes
and student feedback, and explore further applications of such
classroom tools for practical and effective teaching approaches for the
Music Industry educator.
Karmin:
Marketing Music Using Social Media
Stephanie
Kellar
Assistant
Professor
Berklee
College of Music
Amy Heideman (Berklee 08) and Nick Noonan (Berklee
08) formed the platinum-selling band Karmin as an acoustic duo in
November 2009 with guidance from their college friend Nils Gums
(Berklee 06). After nine months of intense artistic and business
development—collectively self-development—they launched in August
2010. Nine months later, in April 2011, Karmin’s cover of Chris
Brown’s “Look At Me Now” went viral on YouTube, setting off a frenzy of
offers from record labels, record producers, music publishers, talent
agents, sponsors, and more. Six weeks later, Karmin became the
first act signed by L.A Reid in his new role as CEO of Sony’s Epic
Records. It was not a 360 deal. They signed a publishing
contract with Sony/AVT at the same time, and a talent agency agreement
with William Morris Endeavor shortly thereafter.
From then to now, Karmin’s early career highlights
abound including the release of their first Epic EP, achieving platinum
selling status, two Jingle Ball tours, many radio and TV appearances, a
performance on Saturday Night Live, Heidemann’s “Women Who Rock” award
and appearance on the cover of Rolling Stone, the Fall ’12 GAP
Campaign, and a recent Christmas video for Coach of which Karmin’s
manager Gums said “earned them more money than the record deal.”
“Karmin: Marketing Music Using Social Media” is an
academic case study written for undergraduate and graduate music
business students studying marketing and their faculty. It
captures Karmin’s path from the time they formed until December
2012—from obscurity to global celebrity—detailing their highly
successful DIY, D2F, low cost, high sweat, one fan at a time business
model, with emphasis on branding efforts, creation of digital assets,
revenue streams, and SEO marketing strategy, all promoted through four
social media sites—their own site (Karminmusic.com), YouTube, Facebook,
and Twitter.