Summit
2016
April
1-2, Washington DC
Session 10: Saturday
11:45
Moderator: Melissa Wald
Kristina Kelman
Lecturer – Music Industry, Music Education, Musicology and Performance
Queensland University of Technology
Philip Graham
Professor – Creative Industries
Queensland University of Technology
Yanto Browning
Associate Lecturer – Creative Industries
Queensland University of Technology
Event-based Research for Music Industry Learning Environments: Two Case
Studies
Scholars in the music education field argue that skills and knowledge
required for success include entrepreneurship, professional networks,
technology skills and community development. However, there are few
studies of learning environments that are designed for this purpose and
which could test their claims. In addressing this gap, this paper
presents two case studies of innovative, real-world learning designs
that have been deliberately engineered to foster collaboration, with
grounded, realistic opportunities.
The first case study, Youth Music Industries (YMI) is an organization,
operating since 2010 that was established by the teacher/researcher in
collaboration with her high school students. The teacher’s aim
was to establish a social learning environment where students could
develop music industry and entrepreneurial skills experientially in a
community of practice. The students’ aims were to create opportunities
for young musicians across Queensland to perform, record, publish and
network, with a bigger vision of building a youth music scene. Some of
their initiatives included running an all-ages venue for emerging bands
(Emerge), an annual four-stage, ten-hour music festival (Four Walls
Fest), regular networking sessions, and an annual youth music industry
conference (Little BIGSOUND).
The second case study is a practice-led, large-scale annual event
called Indie 100 led by the Queensland University of Technology since
2010. The event produces one hundred new songs in one hundred hours
over five days. It involves local and national industry figures,
between three hundred to four hundred local musicians, and around
seventy students from music, management, marketing, law and
entertainment industries. The aim of the exercise is to bring students
into personal contact with professional producers, local artists, to
induct them into the intensity of a commercial production environment,
and to showcase and promote their efforts globally following the event.
Our cases use iterative cycles of development, implementation and
study, allowing us to gather more information that might lead to
improve future iterations. In this paper we use the experience of both
YMI and Indie100 in which we acted as both researchers and educators to
observe the interconnections between learning and industry practice in
this work. These studies have both a pragmatic element and a
theoretical orientation with the researchers’ intent to produce new
theories, artifacts and practices that potentially impact learning and
teaching in naturalistic settings. Communities of practice theory, in
particular the concepts of engaging, imagining and aligning (Wenger
1988) and social capital concepts - bonding, bridging and linking
capital as explained by Putnam (2000) not only informed our designs but
provided a lens for our investigations.
Our research has found that both “classrooms” welcomed triumphs,
failures and the challenges of professional musicianship in creating a
learning ecology where new relationships were formed, insights into
student motivations and potentials were gleaned firsthand by faculty,
and students’ positioning within their chosen field of professional
practice were accurately gauged by both the students themselves and by
the faculty.
Storm Gloor
Associate Professor
University of Colorado Denver
Student-run Enterprises and the Advancement of Music Cities
The particular focus of this research is centered on potential
opportunities for “student-run enterprises”: record labels, publishing
companies, booking agencies, and other entities operated primarily by
college students as part of their music or music business degree
curriculum. In recent years more and more universities have been adding
these types of programming to their offerings as hands-on experiences
in which students apply their knowledge in real-world situations. For
instance, their creativity and entrepreneurial skills, among other
factors, can affect the level of success of an artist, public concert,
or a recording. Meanwhile there has been much work done in promoting a
focus on the importance of a sustainable music economy to cities. The
advancement of a music community can do so much more than simply
provide more entertainment options for citizens and tourists. With the
notion of a university’s role within its community, how could those
with music business programs better support the local music economy?
Could student-run enterprises provide such support, as well as a unique
and meaningful learning experience for its participants? An exploration
of such questions might yield new approaches to improving learning
outcomes and accomplishments of student-run enterprises. It might also
provide a basis for better partnerships between higher education
institutions and their communities. It might also have relevance in
developing more leading-edge curricula that could address the
challenges of attracting quality students in an age in which the value
of a college degree and higher education as a concept is even being
questioned.