Summit
2016
April
1-2, Washington DC
Session 11: Saturday
3:15
Moderator: Wesley Bulla
Jerry Brindisi
Assistant Professor, Music Business BA Coordinator
Columbia College Chicago
Justin Sinkovich
Assistant Professor, Media Management BA Coordinator
Columbia College Chicago
The Music Business Workshop: Applying Game Theory to Pedagogy
New technology and the rapid convergence of entertainment related
disciplines requires that students are equipped with a strong knowledge
base in their field as well as the ability to be adaptable to rapidly
changing environments. Students must be prepared to think
entrepreneurially, adapt to teams, show leadership skills, and take
strategic initiative to launch and maintain careers in entertainment
related fields. Simulation experiences applied to related management
programs can provide students with opportunities that tie multiple
components of management curricula together as building blocks for
practical experience that are guided by faculty and allow students to
navigate real world scenarios and dilemmas in controlled environments
on campus.
This paper presentation explores gaming pedagogy where students are
motivated by the documented mechanics that foster leadership and
creativity through game theory. These mechanics include the
implementation of a points system, leaderboards, earned badges and
statuses, and more. This session will also outline the psychology
behind the success of gaming pedagogy.
As an example of how to implement game mechanics and industry
simulations, the session will provide an overview of a course the
co-presenters have developed and taught over the past several years.
The Music Industry Immersion is a one-week intensive, multi-course
collaboration. An introduction to this experience will be presented in
addition to learning outcomes for this type of course format, the
benefits for student and challenges for faculty engaging in this type
of learning experience.
This presentation will be of interest to music and entertainment
instructors and program directors looking to incorporate “real-world”
examples, spontaneous challenges to students, and motivation gaming
techniques.
Carey Christensen
Assistant Professor, Mike Curb Chair in Music Industry Studies
California State University, Northridge
Armen Shaomian
Assistant Professor, Sport and Entertainment Management
University of South Carolina
GrouponLive: A Case Study
In 2010, North American concert ticket sales dropped for the first time
since 1995, falling 8% to $4.25 billion, according to Pollstar. In
response, Live Nation and Groupon boldly announced in 2011 a joint
venture called GrouponLive, which offered aggressively discounted Live
Nation tickets to Groupon customers in order drive sales and expand the
concert-going audience beyond the “super fan”. Since its inception,
numerous artists ranging from classic rock acts such as The Who, Van
Halen, and Motley Crue, to more contemporary urban acts such as Janet
Jackson, Babyface, and Snoop Dog have all offered tickets through
GrouponLive. By 2015, North American concert ticket sales set new
records and climbed to $6.9 billion, a 62% increase from 2010. Though
this increase in concert revenues is mainly attributed to the
proliferation of large multi-day music festivals and the continued
escalation of average ticket prices, value partners such as GrouponLive
have become an increasingly important sales channel for the concert
industry at-large in their on-going effort to move unsold tickets and
reach a larger “casual fan” customer segment. Despite this trend
towards value partners however, there are promoters and artist alike
who continue to harbor concerns over the effect these discounters may
be having on their relationships with existing fans and their perceived
brand equity.
Intended as a teaching case for upper-division undergraduate music
business students, this case study provides opportunities to 1) analyze
the points of synergy and points of conflict between the business
objectives of GrouponLive and the artist, concert promoter, and/or
venue, and 2) examine the potential effects the use of GrouponLive may
have on concert promoter’s and/or artist’s brand equity.